The Redefinition of Cross-Platform

xinf architecture overview

Xinf (Xinf Is Not Flash) strives to provide a unified SVG-oriented API for graphics programming in haXe. Using Xinf, your application can run on Adobe's Flash Player (Version 9 up), our own 'Xinfinity' runtime, and (with limitations) on standards-compliant web browsers like Mozilla Firefox - from the same source code.

Most of it's cross-runtime magic is owed to the excellent haXe language and compiler and the neko virtual machine. Xinf adds abstracted implementations for rendering and user-interface events, and a cross-platform (Linux/Windows/OSX), OpenGL-based runtime environment (dubbed Xinfinity).

"The Xinf Project"'s first output "product" is a Flash movie to render static SVG content.

Documentation

Status

2008-04-15 Xinf is beta, meaning it's featureset is near where it should be for the project to be called 'complete'. It is in active development, surely it has rough edges, and the API might still change. Nevertheless, Xinf is now recommended for experimental use and feedback is very encouraged.

Source Code

You can get the complete current Xinf source code under the LGPL+LE:

svn co http://xinf.org/svn/trunk xinf-svn

Mailing List

there is a mailing list for discussions about Xinf.

Please get involved- all kinds of contributions are very appreciated!