[xinf] Future direction of Xinfinity

Daniel Cassidy xinf at danielcassidy.me.uk
Mon Dec 18 23:25:39 CET 2006


Hi Dan (and List),

I'm wondering if you possibly could give me an idea of the expected
future direction of Xinfinity, i.e. how similar do you expect 1.0 to
be to the current implementation?

I ask because I've had a project on the backburner for a while to
build a vector graphics and sound engine (in C, targetting OpenGL).
The aim was to build a couple of 2D and 3D demos and games with it in
increasing order of complexity, but it never got very far because I
kept changing my mind about where I wanted to go with it. I do that
when I'm working alone :).

Anyway, I have been thinking about how to revive those aims, and the
idea of embedding Neko came up. That way, I can write game logic in a
nice, comfortable, language like haXe, building on top of a fast
C-based backend. Then it occurred to me that it might be more
productive to redirect my ideas and energies to working on Xinfinity
instead, since the two things were starting to sound somewhat similar.

But, looking at the Xinfinity source code, the current strategy seems
to be to implement as much of Xinfinity as possible in haXe, with the
absolute bare minimum of glue code in C, which is more or less the
opposite of what I had in mind.

So, I have the following questions:

Is the current Xinfinity strategy a temporary implementation, or are
you intending to move forward in an essentially similar fashion?

Might that change if someone else comes along with persuasive ideas
and sways your point of view?

Are you expecting to support 3D stuff in Xinfinity one day?

Are you interested in at least having enough of a framework at this
early stage that 3D can be supported cleanly in the future?

Regards,
Dan C


More information about the xinf mailing list