[xinf] Xinfinity scenegraph
Nicolas Cannasse
ncannasse at motion-twin.com
Sat Dec 23 12:00:20 CET 2006
> What *is* dramatically different is that I'd like to see this stuff
> implemented in the player itself, in C, for speed, and xinfony's high
> level API more or less directly wrapping to a fairly-high level
> representation in the player.
This is similar to Flash.
OTOH it's very frustrating not to get a lowlevel access when you want to
do some "custom" things. Flash was very highlevel at the beginning and
started adding more lowlevel stuff little by little (Bitmaps/getPixel,
ByteArray, ...).
IMHO a lowlevel-first approach also works : first develop the lowlevel
stuff an play with it, so everything is customizable. Then based on user
base wishes, add more highlevel functionalities that will speedup the
most commonly used operations.
Nicolas
More information about the xinf
mailing list