[xinf] progress report: unified mouse events, first RealSimple widget

hank williams hank777 at gmail.com
Tue Jun 13 22:17:43 CEST 2006


Thanks Dan.  I realized this was a longshot, but worth a try.

If you do decide to bind some other graphics library I would love to
hear about it.

Hank

On 6/13/06, daniel fischer <dan at f3c.com> wrote:
> "hank williams" <hank777 at gmail.com> (on Tue, 13 Jun 2006 14:50:46 -0400):
>
>   > will xinfony require openGL?
>
> xinfinity will, at least for the time being- i will at least bind *some* other (software) vector library to neko, too, though, and soon. unsure if i will really wrap it into xinfony though. yet, you might well profit from xinf's other neko-bindings (cptr, for a start).
>
> embedded is not really a target area, at least not yet. also, xinfinity uses GL because of the accelleration- if your device doesnt support that (likely), it's surely the wrong choice.
>
> also, i have no experiences with embedded stuff and the constraints coming with it (except that i probably started with PCs less capable than what you're targetting, but i'm glad thats over :). it'll be interesting, though. it would basically mean another "runtime" then- a vector renderer (sure, some stuff can be reused, and it's still neko, but seeing that xinfony is a "graphics" abstraction layer, it's rather far away). not that this is impossible- it's just not on my schedule.
>
> -dan
>
> --
> http://0xDF.com/
> http://iterative.org/
>
> --
> xinf is not flash
> http://xinf.org/
>


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