[xinf] lhxinf
Bent Rasmussen
incredibleshrinkingsphere at gmail.com
Wed Mar 7 15:45:56 CET 2007
Hey Dan et al,
[oops, I posted down some other innocent thread]
I've made a preview of lhx working with xinf as the backend. It almost
works, well the sample works and most of the fractal variations look
correct, with some exceptions. For the curious
haxelib install lhx
I'm looking forward to trying the Neko/OpenGL path next...
Dan wrote: "just some more detail here: of course you can show a *different*
object within calls to start/endObject, this is how "adding" an object to
another one works. I dont think this is what you wanted to do, but just for
ref."
I'll just redraw the object more and more from frame to frame. Now about all
those id's, I'll probably need to throw away the id from the last frame. I
reckon you're using some kind of display list for OpenGL...
Best regards
Bent
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