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Date Rev Chgset Author Log Message
(edit) 11/14/08 21:57:47 @1127 [1127] dan use parsed URLs for image loading, move the data: decoding to URL (still …
(edit) 11/11/08 17:04:03 @1126 [1126] dan (temp) disable base64 images; fix key repeat.
(edit) 10/27/08 23:15:11 @1125 [1125] dan branch trunk again for DOM
(edit) 10/27/08 23:00:22 @1124 [1124] dan dom sidetrack (in not so good shape)
(edit) 10/21/08 15:29:41 @1123 [1123] dan LineEdit? gets initialValue in ctor; minimal.
(edit) 10/18/08 01:52:39 @1122 [1122] dan fix a small key-repeat bug in inity when shift is involved.
(edit) 10/18/08 01:32:48 @1121 [1121] dan dont trim SVG text (spaces are important)
(edit) 10/17/08 15:39:35 @1120 [1120] dan (some) UTF8 support in xinfinity
(edit) 09/18/08 20:50:13 @1119 [1119] dan revert the last (stupid) patch
(edit) 09/18/08 20:41:52 @1118 [1118] dan update id index in setOwnerDocument
(edit) 09/15/08 15:42:41 @1117 [1117] dan revert some animation changes (until they're properly fixed)
(edit) 09/15/08 15:03:07 @1116 [1116] dan ALPHA texture support
(edit) 09/12/08 19:59:19 @1115 [1115] dan pretty minimal. clock.svg wallclock animation sample.
(edit) 09/12/08 19:56:20 @1114 [1114] dan remove debug traces
(edit) 09/12/08 19:54:14 @1113 [1113] dan pre/postDisplayCallbacks
(edit) 09/12/08 19:53:47 @1112 [1112] dan use glew, and link against Xxf86vm (nvidia binary driver seems to require …
(edit) 09/12/08 19:53:05 @1111 [1111] dan switch (back) to shivavg 0.2 (release)
(edit) 09/10/08 19:59:54 @1110 [1110] dan some animation refinements. "by"-animation with accumulate=sum works.
(edit) 09/10/08 19:59:24 @1109 [1109] dan xinful fixes, mostly flash-related
(edit) 09/10/08 19:59:10 @1108 [1108] dan use a.Transform.add(b) instead of new Concatenate(a,b)
(edit) 09/10/08 19:58:29 @1107 [1107] dan add isIdentity() and add(:Transform) to all transforms.
(edit) 09/01/08 15:24:47 @1106 [1106] dan add Display and Visibility to Xinf.hx
(edit) 08/25/08 16:11:12 @1105 [1105] dan revive CheckBox?, ValueWidget?.addValueListener
(edit) 08/24/08 20:33:58 @1104 [1104] dan style
(edit) 08/24/08 20:33:45 @1103 [1103] dan GLRenderer renders text stroke as "shadow" (+1/1 px) below filled text.
(edit) 08/24/08 20:33:11 @1102 [1102] dan pixbuf.encode(), and a fix for pixbuf.newFromRGB
(edit) 08/24/08 03:30:27 @1101 [1101] dan include <neko.h>, not <neko/neko.h> (seems more common).
(edit) 08/21/08 16:58:36 @1100 [1100] dan ul.Global improvements
(edit) 08/20/08 14:40:38 @1099 [1099] dan remove the Global test from XinfTest?.
(edit) 08/20/08 01:17:07 @1098 [1098] dan xinf.ul.Global is the new magic (to quickly create a very simple …
(edit) 08/20/08 01:16:09 @1097 [1097] dan drag-select and trigger SimpleEvent?.CHANGED on every change in …
(edit) 08/20/08 01:15:11 @1096 [1096] dan ValueWidget?, and convert Slider and LineEdit? to ValueEvent?; Key …
(edit) 08/20/08 01:13:22 @1095 [1095] dan key-repeat in GLEventSource
(edit) 08/18/08 16:40:31 @1094 [1094] dan allow for multiline comments (also containing asterisks) in CSS.
(edit) 08/14/08 13:32:47 @1093 [1093] dan improvements to LineEdit? et al.
(edit) 08/13/08 16:45:12 @1092 [1092] dan add traits cache (presentation traits are for animation primarily); add …
(edit) 08/13/08 16:40:15 @1091 [1091] dan animation (time) fixes, not quite good yet (clock.svg doesnt work)
(edit) 08/12/08 19:28:45 @1090 [1090] dan small inity hack to render the first frame twice, to avoid missing-glyph …
(edit) 08/12/08 19:28:24 @1089 [1089] dan make Polygon.points an Iterable, too.
(edit) 08/11/08 19:49:03 @1088 [1088] dan TimedElement?.destruct; some debug
(edit) 08/11/08 13:02:01 @1087 [1087] dan make polyline.points an Iterable, not List
(edit) 08/11/08 13:01:31 @1086 [1086] dan make childNodes an Iterable, not Iterator.
(edit) 08/09/08 20:49:50 @1085 [1085] dan cleanup the construct/destruct logic: Root is manually constructed once; …
(edit) 08/09/08 20:02:00 @1084 [1084] dan BorderLayout? regards padding; destroy() is now destruct(), and moved to …
(edit) 08/09/08 05:39:27 @1083 [1083] dan TimedElement?.destroy() should deregister (unfinished)
(edit) 08/09/08 05:19:02 @1082 [1082] dan precise hittest on stroke \o/
(edit) 08/08/08 15:17:19 @1081 [1081] dan add (and fill, in Manager) a "target:Element" on MouseEvents?; set …
(edit) 08/08/08 00:56:18 @1080 [1080] dan (more) precise hitTest. strokes are not accounted for yet, but Path is.
(edit) 08/08/08 00:54:55 @1079 [1079] dan Path.pathHit; clone shivavg's headers (to access internal structure :/)
(edit) 08/07/08 16:28:47 @1078 [1078] dan remove circle/ellipse/roundrect from GLRenderer (done by GLVG)
(edit) 08/07/08 16:18:27 @1077 [1077] dan vg.getPathBounds, and use it for inity bbox.
(edit) 08/07/08 15:04:12 @1076 [1076] dan minimal
(edit) 08/07/08 15:03:36 @1075 [1075] dan haxedoc updates, not so good tho
(edit) 08/07/08 15:03:09 @1074 [1074] dan make Path.segments an Iterable again (was List)
(edit) 08/07/08 15:02:15 @1073 [1073] dan add a (simple, yet) Table component
(edit) 08/07/08 15:00:21 @1072 [1072] dan make the ony.Element constructor private, all ony.erno.* ctors public.
(edit) 08/04/08 16:39:37 @1071 [1071] dan haxe 2.0 adaptions for xinfinity-gstreamer.
(edit) 07/28/08 20:27:13 @1070 [1070] dan updated svgviewer.swf
(edit) 07/28/08 20:10:58 @1069 [1069] dan up version to 0.5
(edit) 07/28/08 20:09:46 @1068 [1068] dan add dturing to haxelibs
(edit) 07/28/08 20:03:45 @1067 [1067] dan declare cptr "stable", 1.0
(edit) 07/28/08 18:41:54 @1066 [1066] dan just dont load image if href is null (no exception)
(edit) 07/28/08 18:41:28 @1065 [1065] dan context locks now come with neko.
(edit) 07/28/08 18:41:08 @1064 [1064] dan update nekobind to haxe 2.0
(edit) 07/24/08 17:57:34 @1063 [1063] dan adaptions for haXe 2.0 - xinf wont work with haxe<2 any more..
(edit) 07/24/08 16:13:15 @1062 [1062] dan little changes…
(edit) 07/17/08 19:29:36 @1061 [1061] dan proper KeySplines? \o/
(edit) 07/17/08 14:09:46 @1060 [1060] dan small video improvements; svgviewer sample uses xinfinity-gstreamer.
(edit) 07/17/08 00:12:22 @1059 [1059] dan works on flash; needs TimeRoot?.start() after xinf init
(edit) 07/16/08 19:35:45 @1058 [1058] dan further animation improvements.
(edit) 07/16/08 13:29:23 @1057 [1057] dan min
(edit) 07/15/08 20:42:29 @1056 [1056] dan min fixes
(edit) 07/15/08 20:41:05 @1055 [1055] dan smallish animation improvements; Path has a "d" property for setting …
(edit) 07/07/08 22:05:20 @1054 [1054] dan remove "-arch pentium4", should be set with CFLAGS externally if wanted.
(edit) 07/07/08 17:08:02 @1053 [1053] dan minor corrections
(edit) 06/28/08 22:05:00 @1052 [1052] dan make a DOM branch.
(edit) 06/23/08 14:22:34 @1051 [1051] dan adapt xinf.inity.gst.Pipeline for new seek.
(edit) 06/23/08 14:22:22 @1050 [1050] dan include glext.h, so GL_BGRA works now on windows, too.
(edit) 06/23/08 14:21:57 @1049 [1049] dan add neko's context.h/.c, and add -fno-common for OSX; these are temporary …
(edit) 06/23/08 14:20:25 @1048 [1048] dan add svgviewer test.svg
(edit) 06/21/08 14:37:17 @1047 [1047] dan small fixes, mainly xinful-related (xinful test works again on all …
(edit) 06/14/08 18:25:59 @1046 [1046] dan small fixes, applyFillGL
(edit) 06/14/08 18:25:24 @1045 [1045] dan doc updates
(edit) 06/14/08 18:25:07 @1044 [1044] dan xinfinity-gst: play speed with seek
(edit) 06/04/08 23:41:54 @1043 [1043] dan more data checking for erno.Image
(edit) 06/04/08 23:41:38 @1042 [1042] dan minimal
(edit) 06/04/08 23:41:24 @1041 [1041] dan destructor locking for openvg; disable images/pixels (unused)
(edit) 06/04/08 23:40:56 @1040 [1040] dan add destructor locking; needs manual definition (see openvg/src)
(edit) 05/23/08 19:46:19 @1039 [1039] dan some OSX compatibility
(edit) 05/23/08 19:46:03 @1038 [1038] dan fix for ListView? style
(edit) 05/22/08 03:21:10 @1037 [1037] dan just spacing
(edit) 05/22/08 02:18:40 @1036 [1036] dan code cleanup: replace space indents by tabs, consistent copyright header.
(edit) 05/22/08 02:03:00 @1035 [1035] dan simple test.svg, remove unused SpreadMethod?.hx
(edit) 05/22/08 01:42:49 @1034 [1034] dan just test.
(edit) 05/22/08 01:26:06 @1033 [1033] dan Node.added()/removed(); fixes in style, LineIncrement?, Xinfinity.
(edit) 05/22/08 01:24:46 @1032 [1032] dan many improvements to xinful.
(edit) 05/20/08 16:45:22 @1031 [1031] dan some image safety, reenable GL_RGBA texture setting (temp)
(edit) 05/17/08 23:53:36 @1030 [1030] dan xinfinity uses glfw; some xinful fixes.
(edit) 05/17/08 23:53:14 @1029 [1029] dan glfw, and better windows compatibility.
(edit) 05/17/08 21:07:18 @1028 [1028] dan switch to glfw (not GLUT any more); won't work on OSX yet.